The LeafBlower Graphics engine was designed to support high performance graphics applications beyond the video game market. Whereas some leading providers bring you into their framework, our engine integrates into your framework. Our graphics engine was built to support a broad range of niche requirements from applications that might not fit traditional video game engine architecture.
Packaged as a suite of C++ libraries built on top of the Vulkan graphics API, our goal is to achieve cutting edge performance in an approachable, easy to integrate fashion without limiting potential performance. The engine can be used to create standalone graphics applications, or integrated into existing applications for enhanced capability.
The modern device market is diverse, and selecting the ideal target hardware is not always an option. We strive to support as many platforms as possible. Contact us to discuss any specific requirements and verify that your target platform is/can be supported.
The engine SDK comes with tools required to import many industry standard 3D model and image formats. We are always looking for new formats to incorporate and can work with you to ensure your data format needs are met.
Beyond core graphics rendering capability, optional libraries can be used to further enhance your application. These include:
While many applications could benefit greatly from customized graphics rendering, achieving that sometimes represents a daunting technical hurdle. Our services range from basic technical support, to fully handling the integration effort.
We understand that no two companies are the same, and will work with you to find a licensing approach that fits your business model.
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